| POOL TO PLAY ABERCROMBIE & FITCH TRADING CO. 2225667 1 Dec 2022 | on 9 Aug 2024 | Athletic clothing; beach clothes; business clothing; casual clothing; ... Class 025 Class 025 Clothing Products Athletic clothing; beach clothes; business clothing; casual clothing; children's clothing; dress clothing; fleece tops; hooded tops; jeans; knit tops; outdoor winter clothing; pants; shirts; shorts; skirts; sweaters; sweatshirts; swimwear; t-shirts; tights; woven tops | |
| MOVE-TO-PLAY ORPYX MEDICAL TECHNOLGIES INC. 2176919 1 Apr 2022 | on 2 Jan 2025 | Wireless chargers; USB cables; Wall adapters; Pressure sensors; Accele... Class 009 Class 009 Computer & Software Products & Electrical & Scientific Products Wireless chargers; USB cables; Wall adapters; Pressure sensors; Accelerometers; Magnetometers; Gyroscopes; Sunglasses; Sensors worn by humans, or sensors in sports equipment, that collect and transmit data related to human body performance; Firmware, downloadable computer software, downloadable mobile applications, and video games which receive and analyze sensor data related to human body performance; Downloadable podcasts and video podcasts on the topic of human body performance; Firmware, downloadable computer software, downloadable mobile applications, and video games for creating, managing, optimizing, or authenticating representations of sensor data related to human body performance; Downloadable digital media, namely, files containing representations of data from human body performance, namely data derived from sensors worn by humans, or sensors in sports equipment; Downloadable digital media, namely, digital collectibles created with blockchain-based software technology and smart contracts, in the nature of representations of data from sensors worn by humans or sensors in sports equipment; Firmware, downloadable computer software, downloadable mobile applications, and video games, to enable users to access and download crypto-collectibles, fungible tokens, and non-fungible tokens featuring digital representations of sensor data relating to human body performance; Downloadable virtual goods, namely, computer programs for the creation and trade of digital collectibles using blockchain-based software technology and smart contracts, featuring athletes, players, races, games, sports equipment, records, statistics, information, photos, images, audio, video, highlights, abstract representations, game footage, environmental conditions, and virtual experiences; Downloadable computer software for managing digital collectible services, a market for transactions, and a registry using blockchain-based software technology and smart contracts for digital collectibles featuring athletes, players, races, games, sports equipment, records, statistics, information, photos, images, audio, video, highlights, abstract representations, game footage, environmental conditions and virtual experiences; Downloadable software for use in connection with providing a digital platform for navigating digital art, crypto-collectibles, fungible tokens, non-fungible tokens and other application token marketplaces and auctions; Downloadable software for use in providing information for digital art, crypto-collectibles, fungible tokens, non-fungible tokens and other application tokens; Sports helmets; Magnetically-encoded gift cards; Downloadable virtual goods, namely, computer programs for the creation and trade of digital collectibles using blockchain-based consensus protocols and smart contracts, featuring information, photos, images, videos, recorded footage, statistics, highlights, and experiences in the field of sports, clothing for sports, and sports equipment; downloadable digital media, namely, digital collectibles created with blockchain-based consensus protocols and smart contracts, in the nature of information, photos, images, videos, recorded footage, statistics, highlights, and experiences in the field of sports, clothing for sports, and sports equipment; Class 016 Class 016 Paper Goods and Printed Material Digital art; Graphic art representations of sensor data of related human body performance; Class 018 Leather Products not including clothing Sports bags; Fanny packs;
Class 021 Houseware and Glass Products Drinking bottles for sports;
Class 025 Clothing Products Footwear and insoles embedded with sensors and accelerometers, which collect and transmit data related to human body performance; Footwear; Insoles; Clothing, namely tops, shoes, socks, sports bras, jerseys, hoodies, baseball caps, insoles, sock liners, boots, sandals, runners, sweatbands, scarves, swimwear, underwear, shorts, leggings, pants; Outerwear, namely, coats, jackets, gloves, mittens, hats, tuques; Athletic clothing; Headwear; Athletic uniforms; Athletic clothing with protective padding for sports;
Class 028 Toys and Sporting Goods Products Exercise machines incorporating electronic and video game controllers; Elbow pads, knee pads, shoulder pads, wrist guards, shin pads, chest pads, leg pads, arm pads, and target pads for athletic use; Sports equipment, nets, balls, baseball bats, cricket bats, golf clubs, hockey sticks, skiis, racquets, hockey skates, ice skates, roller skates, in-line skates;
Class 035 Advertising, Business & Retail Services Providing digital collectible services, namely, operating an online marketplace for transactions and registry services using blockchain-based software technology and smart contracts for digital collectibles featuring digital representations of sensor data related to human body performance; Retail store services featuring virtual goods, namely, clothing, footwear, headwear, eyewear, bags, fashion accessories, sports equipment, photos, images, videos, and recorded footage for use in virtual environments and virtual sports activities; online retail store services featuring virtual merchandise, namely, clothing, footwear, headwear, eyewear, bags, fashion accessories, sports equipment, photos, images, videos, and recorded footage for use in virtual environments and virtual sports activities;
Class 041 Education and Entertainment Services Providing on-line exhibitions of digital representations of sensor data related to human body performance; Entertainment services, namely, providing video and computer game software; Entertainment services, namely, providing podcasts and video podcasts in the field of human body performance; Providing information in the field of digital representation of sensor data of body performance; Production of video and computer game software; Entertainment services, namely, providing digital collectibles, namely, photos, images, audio, video, and digital representations of athletes, players, races, games, sports equipment, records, statistics, information, highlights, abstract representations, environmental conditions and virtual experiences in the field of sports for use in digital environments for entertainment purposes; Entertainment services, namely, providing on-line, non-downloadable clothing, footwear, headwear, eyewear, bags, fashion accessories, sports equipment, photos, images, videos, and recorded footage for use in virtual environments and virtual sports activities;
Class 042 Computer & Software Services & Scientific Services Custom design and development of firmware, downloadable computer software, downloadable mobile applications, non-downloadable cloud-based software, and video games which is used to monitor, assess and optimize human body performance. Non-downloadable cloud-based software which receives and analyzes sensor data related to human body performance; Non-downloadable cloud-based software for creating, managing, optimizing, or authenticating representations of sensor data related to human body performance; Non-downloadable cloud-based software to enable users to access and download crypto-collectibles, fungible tokens, and non-fungible tokens featuring digital representations of sensor data relating to human body performance Providing software as a service, namely, providing others with software and mobile device applications which receive and analyze sensor data related to human body performance; Providing software as a service, namely, providing others with software and mobile device applications for creating, managing, optimizing, or authenticating representations of sensor data related to human body performance; Providing software as a service, namely, providing others with software and mobile device applications which enables users to access and download crypto-collectibles, fungible tokens, and non-fungible tokens featuring digital representations of sensor data relating to human body performance; Electronic monitoring and reporting of human body performance using computers or wearable sensors; Custom design and development of firmware, downloadable computer software, downloadable mobile applications, non-downloadable cloud-based software, and video games which is used for accessing, reading and tracking information in the field of data related to human body performance on a blockchain; Providing user authentication services using wearable sensors; Authentication in the field of sensor data related to human body performance; Design and development of computer game, video game, mobile applications, virtual reality and augmented reality software; Consulting in the field of designing video games; Providing online, non-downloadable virtual goods, namely, online non-downloadable computer programs for the creation and trade of digital collectibles, featuring players, games, records, statistics, information, photos, images, game footage, highlights, and experiences in the field of sports; | |
| FAIR TO PLAY XTEN LIMITED 2200515 15 Feb 2022 | on 11 Jun 2024 | Games software; computer games; interactive game software; video game ... Class 009 Class 009 Computer & Software Products & Electrical & Scientific Products Games software; computer games; interactive game software; video game software; video game programs; electronic game programs; computer games programs [software]; virtual reality game software; downloadable game related software applications; video games on disc [computer software]; electronic game software for mobile phones; electronic game software for handheld electronic devices; computer games programs downloaded via the internet [software]; games software for use with computers; computer game software for use on mobile and cellular phones; games software for use with video game consoles; recorded content; downloadable media; downloadable electronic publications; downloadable image files; downloadable music files; downloadable video files; cases for smartphones; cases for tablet computers; mouse pads; loudspeakers; usb flash drives. Class 041 Class 041 Education and Entertainment Services Entertainment services; game services; interactive computer game services; online computer game services; online game services through mobile devices; video game entertainment services; provision of online computer games; electronic games services; providing online video games; games equipment rental; multimedia publishing relating to interactive computer and video game software; organization of sports competitions; organization of e-sports competitions; organization of entertainment competitions; game shows; provision of online tutorials; educational and training services relating to games; production of videos; information relating to computer gaming entertainment provided online from a computer database or a global communication network; providing online electronic publications, not downloadable; providing online videos, not downloadable. | |
| MOVE TO PLAY ORPYX MEDICAL TECHNOLGIES INC. 2166558 15 Feb 2022 | on 2 Jan 2025 | Wireless chargers; USB cables; Wall adapters; Pressure sensors; Accele... Class 009 Class 009 Computer & Software Products & Electrical & Scientific Products Wireless chargers; USB cables; Wall adapters; Pressure sensors; Accelerometers; Magnetometers; Gyroscopes; Sunglasses; Sensors worn by humans, or sensors in sports equipment, that collect and transmit data related to human body performance; Firmware, downloadable computer software, downloadable mobile applications, and video games which receive and analyze sensor data related to human body performance; Downloadable podcasts and video podcasts on the topic of human body performance; Firmware, downloadable computer software, downloadable mobile applications, and video games for creating, managing, optimizing, or authenticating representations of sensor data related to human body performance; Downloadable digital media, namely, files containing representations of data from human body performance, namely data derived from sensors worn by humans, or sensors in sports equipment; Downloadable digital media, namely, digital collectibles created with blockchain-based software technology and smart contracts, in the nature of representations of data from sensors worn by humans or sensors in sports equipment; Firmware, downloadable computer software, downloadable mobile applications, and video games, to enable users to access and download crypto-collectibles, fungible tokens, and non-fungible tokens featuring digital representations of sensor data relating to human body performance; Downloadable virtual goods, namely, computer programs for the creation and trade of digital collectibles using blockchain-based software technology and smart contracts, featuring athletes, players, races, games, sports equipment, records, statistics, information, photos, images, audio, video, highlights, abstract representations, game footage, environmental conditions, and virtual experiences; Downloadable computer software for managing digital collectible services, a market for transactions, and a registry using blockchain-based software technology and smart contracts for digital collectibles featuring athletes, players, races, games, sports equipment, records, statistics, information, photos, images, audio, video, highlights, abstract representations, game footage, environmental conditions and virtual experiences; Downloadable software for use in connection with providing a digital platform for navigating digital art, crypto-collectibles, fungible tokens, non-fungible tokens and other application token marketplaces and auctions; Downloadable software for use in providing information for digital art, crypto-collectibles, fungible tokens, non-fungible tokens and other application tokens; Sports helmets; Magnetically-encoded gift cards; Downloadable virtual goods, namely, computer programs for the creation and trade of digital collectibles using blockchain-based consensus protocols and smart contracts, featuring information, photos, images, videos, recorded footage, statistics, highlights, and experiences in the field of sports, clothing for sports, and sports equipment; downloadable digital media, namely, digital collectibles created with blockchain-based consensus protocols and smart contracts, in the nature of information, photos, images, videos, recorded footage, statistics, highlights, and experiences in the field of sports, clothing for sports, and sports equipment; Class 016 Class 016 Paper Goods and Printed Material Digital art; Graphic art representations of sensor data of related human body performance; Class 018 Leather Products not including clothing Sports bags; Fanny packs;
Class 021 Houseware and Glass Products Drinking bottles for sports;
Class 025 Clothing Products Footwear and insoles embedded with sensors and accelerometers, which collect and transmit data related to human body performance; Footwear; Insoles; Clothing, namely tops, shoes, socks, sports bras, jerseys, hoodies, baseball caps, insoles, sock liners, boots, sandals, runners, sweatbands, scarves, swimwear, underwear, shorts, leggings, pants; Outerwear, namely, coats, jackets, gloves, mittens, hats, tuques; Athletic clothing; Headwear; Athletic uniforms; Athletic clothing with protective padding for sports;
Class 028 Toys and Sporting Goods Products Exercise machines incorporating electronic and video game controllers; Elbow pads, knee pads, shoulder pads, wrist guards, shin pads, chest pads, leg pads, arm pads, and target pads for athletic use; Sports equipment, nets, balls, baseball bats, cricket bats, golf clubs, hockey sticks, skiis, racquets, hockey skates, ice skates, roller skates, in-line skates;
Class 035 Advertising, Business & Retail Services Providing digital collectible services, namely, operating an online marketplace for transactions and registry services using blockchain-based software technology and smart contracts for digital collectibles featuring digital representations of sensor data related to human body performance; Retail store services featuring virtual goods, namely, clothing, footwear, headwear, eyewear, bags, fashion accessories, sports equipment, photos, images, videos, and recorded footage for use in virtual environments and virtual sports activities; online retail store services featuring virtual merchandise, namely, clothing, footwear, headwear, eyewear, bags, fashion accessories, sports equipment, photos, images, videos, and recorded footage for use in virtual environments and virtual sports activities;
Class 041 Education and Entertainment Services Providing on-line exhibitions of digital representations of sensor data related to human body performance; Entertainment services, namely, providing video and computer game software; Entertainment services, namely, providing podcasts and video podcasts in the field of human body performance; Providing information in the field of digital representation of sensor data of body performance; Production of video and computer game software; Entertainment services, namely, providing digital collectibles, namely, photos, images, audio, video, and digital representations of athletes, players, races, games, sports equipment, records, statistics, information, highlights, abstract representations, environmental conditions and virtual experiences in the field of sports for use in digital environments for entertainment purposes; Entertainment services, namely, providing on-line, non-downloadable clothing, footwear, headwear, eyewear, bags, fashion accessories, sports equipment, photos, images, videos, and recorded footage for use in virtual environments and virtual sports activities;
Class 042 Computer & Software Services & Scientific Services Custom design and development of firmware, downloadable computer software, downloadable mobile applications, non-downloadable cloud-based software, and video games which is used to monitor, assess and optimize human body performance. Non-downloadable cloud-based software which receives and analyzes sensor data related to human body performance; Non-downloadable cloud-based software for creating, managing, optimizing, or authenticating representations of sensor data related to human body performance; Non-downloadable cloud-based software to enable users to access and download crypto-collectibles, fungible tokens, and non-fungible tokens featuring digital representations of sensor data relating to human body performance Providing software as a service, namely, providing others with software and mobile device applications which receive and analyze sensor data related to human body performance; Providing software as a service, namely, providing others with software and mobile device applications for creating, managing, optimizing, or authenticating representations of sensor data related to human body performance; Providing software as a service, namely, providing others with software and mobile device applications which enables users to access and download crypto-collectibles, fungible tokens, and non-fungible tokens featuring digital representations of sensor data relating to human body performance; Electronic monitoring and reporting of human body performance using computers or wearable sensors; Custom design and development of firmware, downloadable computer software, downloadable mobile applications, non-downloadable cloud-based software, and video games which is used for accessing, reading and tracking information in the field of data related to human body performance on a blockchain; Providing user authentication services using wearable sensors; Authentication in the field of sensor data related to human body performance; Design and development of computer game, video game, mobile applications, virtual reality and augmented reality software; Consulting in the field of designing video games; Providing online, non-downloadable virtual goods, namely, online non-downloadable computer programs for the creation and trade of digital collectibles, featuring players, games, records, statistics, information, photos, images, game footage, highlights, and experiences in the field of sports; | |
| BREAKAWAY TO PLAY Greenergy International Limited 2099533 14 Apr 2021 | on 5 Nov 2024 | Fuels namely, automotive, bus and rail fuel, fuel gas, namely, natural... Class 004 Class 004 Lubricant and Fuel Products Fuels namely, automotive, bus and rail fuel, fuel gas, namely, natural gas, propane, butane and isobutene, fuel oil, mineral fuel, motor fuel, automotive, bus and rail biofuel, gasoline; non-chemical additives for oils and fuels; lubricants and lubricating greases; engine oils, gear oils, automotive final drive oils; windshield washing fluid Class 009 Class 009 Computer & Software Products & Electrical & Scientific Products Decorative and protective covers and cases for portable electronic devices, namely, personal electronic devices, cell phones, mobile phones, telephones, computers, laptop computers, tablet computers, notebook computers, mp3 players, portable music players, personal digital assistants, electronic reading devices, digital cameras, and cameras; eyewear, spectacles, sunglasses, sound and video recordings, cassettes, cartridges and laser discs all for use with or containing video and sound recordings; cinematographic films; television films and programmes; sound and/or visual reproducing, amplifying, recording and transmitting apparatus and instruments Class 016 Paper Goods and Printed Material Printed matter; printed publications; books, magazines and periodical publications; photographs, posters, stationery; album covers; decalcomanias; stickers; sheet music; display cards, printed advertising material; playing cards
Class 018 Leather Products not including clothing Goods made wholly or principally of leather, leather imitations, hides or animal skins; trunks and travelling bags; umbrellas, parasols and walking sticks; whips, harnesses and saddlery; wallets, attaché cases, briefcases and suitcases; vanity cases; purses; luggage; handbags, satchels, rucksacks, bags
Class 025 Clothing Products Articles of clothing, footwear, headgear; sportswear and sports footwear; caps, trousers, shorts, briefs, boxer shorts, T-shirts, tank tops, jerseys, sweaters, shirts, sweatsuits, scarves, toques, gloves, mittens, blazers, jackets, bibs, socks, slippers, athletic hose, hockey shorts
Class 028 Toys and Sporting Goods Products Toys, games and playthings; sporting articles; parts and fittings for all the aforesaid goods; mouthpieces for sporting use, goals, sticks, skates, pucks, golf balls, mechanical games, board games, toy sticks, flying disks, action figure dolls, cuddly toys; puppets; decorations for Christmas trees; protective padding for sportswear
Class 036 Insurance & Financial Services Charity services, sponsorship services, fundraising
Class 041 Education and Entertainment Services Sporting education and entertainment services; organisation of sporting events, leagues and competitions, promotion of physical activity and health | |
| RETURN TO PLAY Brandi Heather 2098795 9 Apr 2021 | on 4 Dec 2024 | Conferences, training seminars, certification seminars, classes and wo... Class 041 Class 041 Education and Entertainment Services Conferences, training seminars, certification seminars, classes and workshops in the area of diversity and inclusion, active movement and inclusive play programs; training services, namely, providing professional development to educators, corporate leaders, community leaders on active movement and inclusive play programs; educational services, namely, providing active movement programs to children, youth and adults through play training and inclusive play; programming services, namely, providing active movement programs in the area of diversity and inclusion for schools, workplace, businesses and the community; information services, namely, providing information on the active movement and inclusive play programs, diversity and inclusion workshops, consulting, certification courses, videos and articles in the area of professional development and inclusive classrooms via a website. | |
| CAME TO PLAY RARE BEAUTY LLC 2038835 11 Jun 2020 | on 23 Feb 2022 | Cosmetics. Class 003 Class 003 Cosmetics and Cleaning Products Cosmetics. | |
| PLAY TO MOVE FRANCES FISHMAN 1983862 5 Sept 2019 | on 4 Oct 2023 | Educational services, namely the provision of physical education servi... Class 041 Class 041 Education and Entertainment Services Educational services, namely the provision of physical education services for children with special needs Class 044 Class 044 Medical, Beauty & Agricultural Services Physical therapy services for physical, psychological and cognitive purposes; physical therapy services in the field of sports | |
| MEANT TO PLAY KABOOKI A/S 1952533 20 Mar 2019 | on 1 Oct 2024 | Clothing for children namely jackets, coats, snow suits, snow wear, na... Class 025 Class 025 Clothing Products Clothing for children namely jackets, coats, snow suits, snow wear, namely, snow pants, snowsuits, snow trousers, rainwear; t-shirts, tops, namely, athletic tops, baby tops, crop tops, fleece tops, hooded tops, knit tops, rugby tops, sweat tops, tank tops, warm-up tops, yoga tops, sweatshirts, cardigans, dresses, tunics; pants, jeans, leggings, shorts; skirts; nightwear, underwear; scarves, gloves, mittens, neck warmers, socks, belts, tights; footwear for children namely shoes, boots, sandals, slippers; headgear for children namely hats and caps | |
| TIME TO PLAY SALOMON SAS 1792937 25 Jul 2016 | on 18 Sept 2017 | Casques de ski, lunettes de ski, logiciels interactifs, nommément logi... Class 009 Class 009 Computer & Software Products & Electrical & Scientific Products Casques de ski, lunettes de ski, logiciels interactifs, nommément logiciels téléchargeables pour téléphones mobiles et tablettes électroniques pour l'apprentissage des risques liés à la pratique des sports de montagne Class 018 Class 018 Leather Products not including clothing Sacs de bottes de ski, sacoches de messager, sacs à main, sacs à dos, sacs à dos de randonnée pédestre, sacs de voyage, valises Class 025 Clothing Products Chaussures de sport, chaussures décontractées, bottes de ski, bottes de planches à neige, vêtements de planche à neige, vêtements de sport, vêtements de ski, vêtements thermiques, nommément, pantalons rembourrés pour le sport ; chaussettes ; chapellerie, nommément, tuques, cagoules de ski
Class 028 Toys and Sporting Goods Products Skis à neige, bâtons de ski, fixations de ski, raquettes à neige, rembourrage de protection et d'amortissement des chocs contre les blessures, nommément équipement de protection pour les épaules et les coudes, protège-genoux; planches à neige et fixations de planches à neige
Class 035 Advertising, Business & Retail Services Services de publicité pour les produits et services de tiers, services de vente au détails d'articles de ski et de planche à neige
Class 041 Education and Entertainment Services Organisation d'activités et de compétitions sportives, nommément, cours de skis et de planche à neige et organisation de compétitions de ski et de planche à neige ; production de films et de vidéos ; exploitation de camps sportifs ; gestion et organisation d'événement sportifs dans le domaine du ski et de la planche à neige ; organisation et conduite de conférences dans le domaine du ski et de la planche à neige | |