| LEAP YEAR SOCIETY REFLECTOR ENTERTAINMENT LTD. 1867856 14 Nov 2017 | on 22 Apr 2021 | Computer software, namely, video and computer games, interactive compu... Class 009 Class 009 Computer & Software Products & Electrical & Scientific Products Computer software, namely, video and computer games, interactive computer games and downloadable computer games; computer application software for searching and obtaining video and sound effects from a database and incorporating them into user-created content; downloadable software in the nature of mobile applications, namely, video and computer games, interactive computer games and downloadable computer games; downloadable computer application software for searching and obtaining video and sound effects from a database and incorporating them into user-created content; downloadable electronic books featuring science fiction, conspiracy drama, horror, musicals, action adventure, mysteries, animation, documentaries, history, sports. Class 014 Class 014 Jewelry Products Jewellery; jewellery pins. Class 016 Paper Goods and Printed Material Paper; packaging materials made of recycled paper; artists' materials, namely, paper, cardboard, pens, pencil cases, and pencils; notebooks; stickers; printed guides; books in the fields of science fiction, comedy, drama, horror, musicals, romance, action adventure, mysteries, animation, documentaries, history, sports; books, namely, novels and graphic novels; series of fiction books; children's books; comic books.
Class 018 Leather Products not including clothing Backpacks; tote bags.
Class 025 Clothing Products Clothing, namely, t-shirts, shirts, pants, jeans, socks, shoes, jackets, coats, sweaters, nightwear, pajamas, swimwear, underwear, gloves, and mittens; headwear, namely, hats and caps.
Class 028 Toys and Sporting Goods Products Games, namely, puzzles, portable games with liquid crystal displays, video game consoles, video output machines and computer game consoles for use with an external display screen or monitor, board games, action skill games, card games, tabletop games, and handheld units for playing electronic games; and playthings, namely, toy figures, electronic action toys, bendable toys, drawing toys, namely, drawing boards, drawing paper and drawing pens, inflatable thin rubber toys, mechanical toys, plush toys, stuffed toys, toy building blocks, toy masks, toy vehicles, toy weapons, bath toys, water-squirting toys, dolls, action figures and accessories therefor, and collectible toy figures. | |
| LEAP LABELS & DESIGN CANADIAN TIRE CORPORATION LIMITED 1825445 2 Mar 2017 | on 7 Jul 2021 | Labels, namely, address labels, adhesive labels, stationery labels, pr... Class 016 Class 016 Paper Goods and Printed Material Labels, namely, address labels, adhesive labels, stationery labels, printed tags, apparel and footwear tag labels for use on children's toys and apparel Class 020 Class 020 Furniture Products Plastic labels for use on children's toys and apparel Textile labels, cloth labels, self-adhesive cloth labels for use on children's toys and apparel
Class 040 Treatment & Processing of Materials Services Custom printing of labels for use on children's toys and apparel; online custom printing of labels for use on children's toys and apparel
Class 042 Computer & Software Services & Scientific Services Custom design of labels for use on children's toys and apparel; online custom design of labels for use on children's toys and apparel | |
| MAGIC LEAP REALM MAGIC LEAP INC. 1796515 18 Aug 2016 | on 5 Dec 2019 | Wearable computer hardware, namely, CPU and GPU modules worn on the bo... Class 009 Class 009 Computer & Software Products & Electrical & Scientific Products Wearable computer hardware, namely, CPU and GPU modules worn on the body and head mounted audio-visual display units containing integrated cameras and sensors for use with virtual, augmented and mixed reality software; Computer software for recording, storing, transmitting, receiving, displaying and analyzing data, namely documents, files, photos, images, graphics, audio-visual content, and music from wearable computer hardware, namely, CPU and GPU modules worn on the body and head mounted audio-visual display units containing integrated cameras and sensors for use with virtual, augmented and mixed reality software; Computer hardware and computer software, namely, computer mobile application for setting up, configuring, and controlling wearable computer hardware and wearable computer peripherals, namely headsets, smart watches, 3D glasses, wearable smart wristbands to connect to computers, tablet computers, mobile devices, namely personal digital assistants, ebook readers, smart phones, MP3 players, electronic notepads and mobile phones in order to enable virtual world experiences; virtual reality software allowing users to connect to computers, tablet computers, mobile devices, namely personal digital assistants, ebook readers, smart phones, MP3 players, electronic notepads, and mobile phones in order to enable virtual world experiences; augmented reality software allowing users to connect to computers, tablet computers, mobile devices, namely personal digital assistants, ebook readers, smart phones, MP3 players, electronic notepads and mobile phones in order to enable virtual world experiences; computer software and hardware for providing interactive gesture controlled 3D augmented reality platforms allowing users to connect to computers, tablet computers, mobile devices, namely personal digital assistants, ebook readers, smart phones, MP3 players, electronic notepads and mobile phones in order to enable virtual world experiences; videotape recorders, DVD recorders, digital voice recorders, video cameras, digital video recorders; Central processing units; Central processing units for wearable computer hardware; Computer hardware for database management; Computer hardware for data processing; computer central processing units; computer software programs for transmitting, receiving, downloading, sharing, displaying, and interacting with audiovisual content, documents, files and data in the field of entertainment, namely musical concerts, sporting events, interactive multimedia computer game programs, in the fields of industrial and commercial companies and on behalf of medical institutions; wearable computing devices comprised primarily of software and display screens for connection to computers, tablet computers, mobile devices, and mobile phones in order to enable virtual world experiences; goggles for enabling virtual world experiences; 2-dimensional and 3-dimensional head-mounted video displays; human computer interface hardware, namely, headsets, remote control units, human computer interface hardware, namely, headsets, remote control units, 3D glasses, augmented reality goggles, smart watches, wristbands and arm bands featuring motions sensors and gesture control software for use with interactive video games and for connecting with computers and portable computers; human computer interface software for interacting with and transferring and receiving audio-visual content, documents, files, and data in the field of computer technology, current events, medicine, culture, namely art, literature, pop culture, music, concerts, food, fashion, apparel, toys, home office products, news, entertainment in the form of radio shows, TV shows, live musical performances, movies, sports, business administration consultancy and business management; computer hardware; video display terminals, video display monitors, computer operating programs for video display terminals and video display monitors; near-eye display optics; Virtual reality computer games, virtual reality video games; Virtual reality headsets adapted for use in playing video games. Class 016 Class 016 Paper Goods and Printed Material Comic books enhanced with specialized covers and content; Graphic novels enhanced with specialized covers and content; Printed entertainment publications, namely, books, newspapers, photographs, magazines and periodicals in the fields of virtual reality, augmented reality, computer hardware and software, computer technology, current events, medicine, pop culture, music, concerts, food, style, apparel, toys, home office products, news, television show, and movies, education, cultural events, lifestyle and sports, and blogs about information relating to technology for delivering virtual world experience; Printed educational publications, namely, books, magazines, periodicals, computer user instruction manuals in the fields of virtual reality, augmented reality, computer hardware and software, computer technology, current events, medicine, pop culture, music, concerts, food, style, apparel, toys, home office products, news, television show, and movies, education, cultural events, lifestyle and sports, and blogs about information relating to technology for delivering virtual world experience; Children's interactive educational books. Class 028 Toys and Sporting Goods Products Electronic game consoles and portable video game consoles for use with an external display screens and monitors; Hand held units for playing electronic games adapted for use with an external display screen or monitor; Hand held units for playing electronic games; Electronic educational game machines for children; Electronic games for the teaching of children.
Class 035 Advertising, Business & Retail Services On-line retail store services featuring downloadable applications and entertainment, namely, recorded musical performances, live musical performances, recorded sports programming, live sports programming, major motion pictures, streaming audiovisual and multimedia content and educational programming; advertising the goods and services of others, direct marketing of goods and services of others.
Class 038 Communications Services Computer services, namely, providing an interactive website for real-time interaction with other computer users concerning consumer product reviews, consumer product ratings, and consumer product recommendations; Computer services, namely, providing an interactive website for real-time interaction with other computer users in the fields of news, editorials, and opinions concerning current events, news, sports, computer technology, video games, virtual reality software, virtual reality games, medicine, art, literature, pop culture, music, concerts, food, toys, television shows, movies and home office products, business administration consultancy, business management and medical institutions; Computer services, namely, providing on-line forums for electronic transmission of messages among computer users concerning product reviews and product purchasing information; Computer services, namely, computer aided transmission of text, including documents, static images, including digital images, video and sound through laptops, tablets, mobile phones, smart watches, personal digital assistants, and wearable computer hardware; streaming of television shows via a global computer network; web media services, namely, streaming of audio and video via the Internet featuring music, games, movies, television shows, news, sports, information on business administration consultancy and business management, and information provided through medical institutions via a global computer network.
Class 041 Education and Entertainment Services Entertainment services, namely, providing information relating to movies, television shows, music, magazines, books, audiobooks, and games; Providing a website featuring blogs in the field of music, computer games, virtual reality, movies, television shows, news, and sports; Providing a website featuring non-downloadable publications in the nature of books, magazines, brochures, pamphlets, newspapers, articles, manuals, newsletters, journals, workbooks, periodicals, and catalogs in the field of in the field of music, games, movies, television shows, computer games, virtual reality, news, and sports; Providing a website featuring non-downloadable series of fiction books and series of fiction audiobooks; Providing on-line non-downloadable general feature magazines; Entertainment services, namely, providing a web site featuring non-downloadable musical performances and musical videos; entertainment services, namely, providing on-line computer games; Providing news and information in the field of entertainment, namely movies, television shows, music, sports, news, games, magazines, books, audiobooks, computer game software, and cloud computing video hosting websites; Entertainment services, namely, providing on-line reviews of fiction and non-fiction books and movies, television shows, music, magazines, audiobooks, and games; rental of electronic books, films, movies, and pre-recorded videos that may be downloaded from a global computer network; Entertainment services, namely, providing online non-downloadable comic books and graphic novels Providing a website featuring blogs about technology for delivering virtual world experiences; providing a website featuring internally created information about virtual world experience games that are delivered to computers, laptops, tablets, mobile phones, smart watches.
Class 042 Computer & Software Services & Scientific Services Computer services, namely, database design and development; providing temporary use of non-downloadable computer software for transmitting, sharing, receiving, downloading, displaying, interacting with and transferring text, photos, digital images, digital audio recordings, audiovisual recordings, literary works, documents, movies; computer services, namely, computer aided graphic design; computer services, namely, providing information in the fields of technology and software development via a global computer network; computer technical support services, namely, troubleshooting in the nature of diagnosing computer hardware and software problems; computer services, namely, cloud hosting provider services; providing temporary use of on-line non-downloadable cloud computing software for use in electronic storage of data; computer services, namely, computer software development in the field of mobile applications; application service provider, namely, hosting, managing, developing, and maintaining applications, software, and web sites, in the fields of personal productivity, wireless communication, mobile, information access, and remote data management for wireless delivery of content to handheld computers, laptops, tablets, mobile phones, smart watches, and personal digital assistants; providing temporary use of non-downloadable computer software for business, namely, software for connecting doctors with medical patients and providing medical information to doctors. | |
| MAGIC LEAP & DESIGN MAGIC LEAP INC. 1726517 1 May 2015 | on 19 Jun 2019 | Wearable computer hardware; computer hardware, namely computer game ha... Class 009 Class 009 Computer & Software Products & Electrical & Scientific Products Wearable computer hardware; computer hardware, namely computer game hardware, virtual reality hardware, augmented reality hardware; wearable computing devices, namely, smart glasses; wearable computer peripherals, namely, computer hardware incorporating a dynamic light-field display, namely, a semi-transparent array of many small curved mirrors which reflect light to create an image in 3-D space; computer hardware for remotely accessing and transmitting data; computer peripherals for remotely accessing and transmitting data, namely, computer hardware incorporating a dynamic light-field display, namely, a semi-transparent array of many small curved mirrors which reflect light to create an image in 3-D space; computer peripherals for mobile devices for remotely accessing and transmitting data, namely, head-worn computer hardware for mobile devices for remotely accessing and transmitting data, namely, computer hardware incorporating a dynamic lightfield display, namely, a semi-transparent array of many small curved mirrors which reflect light to create an image in 3-D space; computer hardware for displaying data and video; computer peripherals for displaying data and video, namely, computer hardware incorporating a dynamic light-field display, namely, a semi-transparent array of many small curved mirrors which reflect light to create an image in 3-D space; computer peripherals for mobile devices for displaying data and video, namely, head-worn computer hardware for mobile devices for displaying data and video namely, computer hardware incorporating a dynamic light-field display, namely, a semi-transparent array of many small curved mirrors which reflect light to create an image in 3-D space; computer software, namely, computer mobile application for setting up, configuring, and controlling wearable computer hardware and wearable computer peripherals, namely headsets, smart watches, 3D glasses, wearable smart wristbands, to connect to computers, tablet computers, mobile devices, namely personal digital assistants, ebook readers, smart phones, MP3 players, electronic notepads and mobile phones in order to enable virtual world experiences; computer game software for handheld electronic devices, namely smartphones, tablet computers, mobile phones, personal digital assistants allowing users to connect to computers, tablet computers, mobile devices, namely personal digital assistants, ebook readers, smart phones, MP3 players, electronic notepads and mobile phones in order to enable virtual world experiences; computer game software for personal computers allowing users to connect to computers, tablet computers, mobile devices, namely personal digital assistants, ebook readers, smart phones, MP3 players, electronic notepads and mobile phones in order to enable virtual world experiences; virtual reality software allowing users to connect to computers, tablet computers, mobile devices, namely personal digital assistants, ebook readers, smart phones, MP3 players, electronic notepads, and mobile phones in order to enable virtual world experiences; augmented reality software allowing users to connect to computers, tablet computers, mobile devices, namely personal digital assistants, ebook readers, smart phones, MP3 players, electronic notepads and mobile phones in order to enable virtual world experiences; computer software and hardware for providing interactive gesture controlled 3D augmented reality platforms allowing users to connect to computers, tablet computers, mobile devices, namely personal digital assistants, ebook readers, smart phones, MP3 players, electronic notepads and mobile phones in order to enable virtual world experiences; computer operating system software that enables users to connect to computers, tablet computers, mobile devices, namely personal digital assistants, ebook readers, smart phones, MP3 players, electronic notepads and mobile phones in order to enable virtual world experiences, for use with wearable computer hardware and computer peripherals consisting of computer hardware incorporating a dynamic light-field display, namely, a semi-transparent array of many small curved mirrors which reflect light to create an image in 3-D space; computer operating system for smart glasses; software development kits (SDK) comprised of computer software for developing software allowing users to connect to computers, tablet computers, mobile devices, namely personal digital assistants, ebook readers, smart phones, MP3 players, electronic notepads and mobile phones in order to enable virtual world experiences; software development kits (SDK) comprised of computer software for developing software for wearable computer hardware and wearable computer peripherals, namely headsets, smart watches, 3D glasses, wearable smart wristbands, allowing users to connect to computers, tablet computers, mobile devices, namely personal digital assistants, ebook readers, smart phones, MP3 players, electronic notepads and mobile phones in order to enable virtual world experiences. Class 038 Class 038 Communications Services Computer services, namely, providing on-line forum via a global computer network in the fields of computer hardware and software, computer technology, current events, medicine, culture, namely art, literature, pop culture, music, concerts, food, style, apparel, toys, home office products, news, entertainment in the form of radio shows, tv shows, live musical performances, early, primary, middle and secondary education, cultural events, namely musical concerts, dance festivals, lifestyle and sports; audio and video streaming services via a global computer network, in the nature of television shows, movies, motion pictures, sports, concerts, current events and educational programming intended for early, primary, middle and secondary level students; web media services namely streaming of television shows, movies, motion pictures, sports, concerts, current events and educational programming intended for early, primary, middle and secondary level students. Class 041 Education and Entertainment Services Organization of events relating to interactive entertainment, augmented reality, virtual reality, movies, music and gaming, namely conferences, seminars, festivals, exhibitions, television and radio shows, concerts, in relation to computer hardware and software, computer technology, current events, medicine, culture, namely art and literature, pop culture, food, apparel, toys, home office products, education in the field of computer technology, education in the field of computer hardware and software design, lifestyle, sports, movies, music, and gaming; dissemination of information relating to interactive entertainment, augmented reality, virtual reality, movies, music and gaming, namely relating to computer hardware and software, computer technology, current events, medicine, culture, namely art and literature, pop culture, music, concerts food, style, apparel, toys, home office products, news, entertainment in the nature of movies, television, radio shows, music, magazines, books, audiobooks and interactive multimedia computer and video games, education in the field of computer technology, education in the field of computer hardware and software design, cultural events, namely musical concerts, dance festivals, lifestyle and sports, movies, music, and gaming, through catalogues, brochures, booklets, leaflets, newsletters, magazines, billboards and Internet; entertainment services, namely providing information relating to interactive entertainment and entertainment-based computer applications, namely, providing information relating to movies, television and radio shows, music, magazines, books, audiobooks and computer video games.
Class 042 Computer & Software Services & Scientific Services Development of computer game hardware and software, augmented reality software and hardware, and virtual reality hardware and software; computer services, namely, design and development of computer hardware and software; computer services, namely, computer software development in the field of mobile applications; computer services, namely, hosting, managing, and developing computer software applications for wireless delivery of content to mobile electronic devices; technical support services, namely, troubleshooting of computer software and hardware problems; technical support services, namely troubleshooting of wearable computers; providing online non-downloadable software for setting up, configuring, and controlling wearable computer hardware and wearable computer peripherals consisting of an optical display system incorporating a dynamic light-field display, namely, a semi-transparent array of many small curved mirrors which reflect light to create an image in 3-D space; providing online non-downloadable computer software for connection to computers, tablet computers, mobile devices, and mobile phones in order to enable virtual world experiences. | |
| LEAP & HOP & DESIGN ISABELLE DEMENGE 1692826 8 Sept 2014 | on 26 Apr 2016 | Series of books in the field of travel directed towards children.,Down... Class 009 Class 009 Computer & Software Products & Electrical & Scientific Products Series of books in the field of travel directed towards children. Class 016 Class 016 Paper Goods and Printed Material Downloadable electronic books containing travel information and travel-related activities directed towards children; series of books in the field of travel directed towards children. | |
| MON LECTEUR LEAP LEAPFROG ENTERPRISES INC. 1676222 1 May 2014 | on 23 Nov 2015 | Interactive multimedia systems for children comprised of handheld elec... Class 009 Class 009 Computer & Software Products & Electrical & Scientific Products Interactive multimedia systems for children comprised of handheld electronic reading devices in the nature of handheld computers and media players that allow users to select and hear audio and interactive multimedia content contained within specifically-adapted books, maps, puzzles, stickers, notebooks, journals, activity books, and activity cards, and software, namely, utility software for connecting a handheld electronic reading device to a computer, downloadable audio and multimedia content software for use in connection with a handheld electronic reading device that allows users to select and hear audio and interactive multimedia content contained within specifically-adapted books, maps, puzzles, stickers, notebooks, journals, activity books, and activity cards, and downloadable content management software for use in connection with a handheld electronic reading device that allows users to select and hear audio and interactive multimedia content contained within specifically-adapted books, maps, puzzles, stickers, notebooks, journals, activity books, and activity cards; carrying cases for handheld electronic reading devices in the nature of handheld computers and media players and accessories; Printed matter for children for use in connection with a handheld electronic reading device, namely, children's books, maps, puzzles, stickers, notebooks, activity books, and activity cards, educational journals featuring instruction in math, languages, handwriting, writing, reading, science, geography, and general trivia. Class 016 Class 016 Paper Goods and Printed Material Class 028 Toys and Sporting Goods Products | |
| LEAP EXPERIENCE PIONEERS MICROSOFT CORPORATION 1611208 24 Jan 2013 | on 17 Feb 2016 | Computer game software. Class 009 Class 009 Computer & Software Products & Electrical & Scientific Products Computer game software. | |
| LEAP & CUBE DESIGN THE PENN MUTUAL LIFE INSURANCE COMPANY 1583502 26 Jun 2012 | on 18 Jun 2015 | Recorded computer programs for financial planning and insurance planni... Class 009 Class 009 Computer & Software Products & Electrical & Scientific Products Recorded computer programs for financial planning and insurance planning and audio and/or video recorded magnetic tapes for financial planning and insurance planning; printed instructional brochures, pamphlets and binders for financial planning Class 016 Class 016 Paper Goods and Printed Material Consulting services on financial planning and insurance planning Class 036 Insurance & Financial Services | |
| LEAP ADULT LEARNING ONE VOICE PRODUCTIONS INC. 1479398 3 May 2010 | on 27 Jul 2011 | Business consulting services namely, development of adult learning and... Class 041 Class 041 Education and Entertainment Services Business consulting services namely, development of adult learning and development programs and materials, development of adult training programs and materials; business consultation namely, providing advice to third party individuals and organizations on how to achieve sustainable learning for adults in a professional setting; arranging and conducting workshops, conferences, symposiums, training workshops, seminars and one-to-one coaching in the field of adult learning, development and training. | |
| GIANT LEAP STRATEGIES GEORGE NOROIAN 1415791 24 Oct 2008 | on 16 Nov 2011 | Business advisory and consulting services to businesses namely analysi... Class 035 Class 035 Advertising, Business & Retail Services Class 041 Class 041 Education and Entertainment Services Business advisory and consulting services to businesses namely analysis of current business practice and viability of business structure and environment, identifying areas of weakness and opportunity and providing advice and planning through design, creation and implementation of business objectives for the purpose of achieving short term and long term success and business consulting services namely business mentoring and business coaching for the purpose of supporting businesses to grow and succeed. | |