| MOVE-TO-PLAY ORPYX MEDICAL TECHNOLGIES INC. 2176919 1 Apr 2022 | on 2 Jan 2025 | Wireless chargers; USB cables; Wall adapters; Pressure sensors; Accele... Class 009 Class 009 Computer & Software Products & Electrical & Scientific Products Wireless chargers; USB cables; Wall adapters; Pressure sensors; Accelerometers; Magnetometers; Gyroscopes; Sunglasses; Sensors worn by humans, or sensors in sports equipment, that collect and transmit data related to human body performance; Firmware, downloadable computer software, downloadable mobile applications, and video games which receive and analyze sensor data related to human body performance; Downloadable podcasts and video podcasts on the topic of human body performance; Firmware, downloadable computer software, downloadable mobile applications, and video games for creating, managing, optimizing, or authenticating representations of sensor data related to human body performance; Downloadable digital media, namely, files containing representations of data from human body performance, namely data derived from sensors worn by humans, or sensors in sports equipment; Downloadable digital media, namely, digital collectibles created with blockchain-based software technology and smart contracts, in the nature of representations of data from sensors worn by humans or sensors in sports equipment; Firmware, downloadable computer software, downloadable mobile applications, and video games, to enable users to access and download crypto-collectibles, fungible tokens, and non-fungible tokens featuring digital representations of sensor data relating to human body performance; Downloadable virtual goods, namely, computer programs for the creation and trade of digital collectibles using blockchain-based software technology and smart contracts, featuring athletes, players, races, games, sports equipment, records, statistics, information, photos, images, audio, video, highlights, abstract representations, game footage, environmental conditions, and virtual experiences; Downloadable computer software for managing digital collectible services, a market for transactions, and a registry using blockchain-based software technology and smart contracts for digital collectibles featuring athletes, players, races, games, sports equipment, records, statistics, information, photos, images, audio, video, highlights, abstract representations, game footage, environmental conditions and virtual experiences; Downloadable software for use in connection with providing a digital platform for navigating digital art, crypto-collectibles, fungible tokens, non-fungible tokens and other application token marketplaces and auctions; Downloadable software for use in providing information for digital art, crypto-collectibles, fungible tokens, non-fungible tokens and other application tokens; Sports helmets; Magnetically-encoded gift cards; Downloadable virtual goods, namely, computer programs for the creation and trade of digital collectibles using blockchain-based consensus protocols and smart contracts, featuring information, photos, images, videos, recorded footage, statistics, highlights, and experiences in the field of sports, clothing for sports, and sports equipment; downloadable digital media, namely, digital collectibles created with blockchain-based consensus protocols and smart contracts, in the nature of information, photos, images, videos, recorded footage, statistics, highlights, and experiences in the field of sports, clothing for sports, and sports equipment; Class 016 Class 016 Paper Goods and Printed Material Digital art; Graphic art representations of sensor data of related human body performance; Class 018 Leather Products not including clothing Sports bags; Fanny packs;
Class 021 Houseware and Glass Products Drinking bottles for sports;
Class 025 Clothing Products Footwear and insoles embedded with sensors and accelerometers, which collect and transmit data related to human body performance; Footwear; Insoles; Clothing, namely tops, shoes, socks, sports bras, jerseys, hoodies, baseball caps, insoles, sock liners, boots, sandals, runners, sweatbands, scarves, swimwear, underwear, shorts, leggings, pants; Outerwear, namely, coats, jackets, gloves, mittens, hats, tuques; Athletic clothing; Headwear; Athletic uniforms; Athletic clothing with protective padding for sports;
Class 028 Toys and Sporting Goods Products Exercise machines incorporating electronic and video game controllers; Elbow pads, knee pads, shoulder pads, wrist guards, shin pads, chest pads, leg pads, arm pads, and target pads for athletic use; Sports equipment, nets, balls, baseball bats, cricket bats, golf clubs, hockey sticks, skiis, racquets, hockey skates, ice skates, roller skates, in-line skates;
Class 035 Advertising, Business & Retail Services Providing digital collectible services, namely, operating an online marketplace for transactions and registry services using blockchain-based software technology and smart contracts for digital collectibles featuring digital representations of sensor data related to human body performance; Retail store services featuring virtual goods, namely, clothing, footwear, headwear, eyewear, bags, fashion accessories, sports equipment, photos, images, videos, and recorded footage for use in virtual environments and virtual sports activities; online retail store services featuring virtual merchandise, namely, clothing, footwear, headwear, eyewear, bags, fashion accessories, sports equipment, photos, images, videos, and recorded footage for use in virtual environments and virtual sports activities;
Class 041 Education and Entertainment Services Providing on-line exhibitions of digital representations of sensor data related to human body performance; Entertainment services, namely, providing video and computer game software; Entertainment services, namely, providing podcasts and video podcasts in the field of human body performance; Providing information in the field of digital representation of sensor data of body performance; Production of video and computer game software; Entertainment services, namely, providing digital collectibles, namely, photos, images, audio, video, and digital representations of athletes, players, races, games, sports equipment, records, statistics, information, highlights, abstract representations, environmental conditions and virtual experiences in the field of sports for use in digital environments for entertainment purposes; Entertainment services, namely, providing on-line, non-downloadable clothing, footwear, headwear, eyewear, bags, fashion accessories, sports equipment, photos, images, videos, and recorded footage for use in virtual environments and virtual sports activities;
Class 042 Computer & Software Services & Scientific Services Custom design and development of firmware, downloadable computer software, downloadable mobile applications, non-downloadable cloud-based software, and video games which is used to monitor, assess and optimize human body performance. Non-downloadable cloud-based software which receives and analyzes sensor data related to human body performance; Non-downloadable cloud-based software for creating, managing, optimizing, or authenticating representations of sensor data related to human body performance; Non-downloadable cloud-based software to enable users to access and download crypto-collectibles, fungible tokens, and non-fungible tokens featuring digital representations of sensor data relating to human body performance Providing software as a service, namely, providing others with software and mobile device applications which receive and analyze sensor data related to human body performance; Providing software as a service, namely, providing others with software and mobile device applications for creating, managing, optimizing, or authenticating representations of sensor data related to human body performance; Providing software as a service, namely, providing others with software and mobile device applications which enables users to access and download crypto-collectibles, fungible tokens, and non-fungible tokens featuring digital representations of sensor data relating to human body performance; Electronic monitoring and reporting of human body performance using computers or wearable sensors; Custom design and development of firmware, downloadable computer software, downloadable mobile applications, non-downloadable cloud-based software, and video games which is used for accessing, reading and tracking information in the field of data related to human body performance on a blockchain; Providing user authentication services using wearable sensors; Authentication in the field of sensor data related to human body performance; Design and development of computer game, video game, mobile applications, virtual reality and augmented reality software; Consulting in the field of designing video games; Providing online, non-downloadable virtual goods, namely, online non-downloadable computer programs for the creation and trade of digital collectibles, featuring players, games, records, statistics, information, photos, images, game footage, highlights, and experiences in the field of sports; | |
| MOVE TO PLAY ORPYX MEDICAL TECHNOLGIES INC. 2166558 15 Feb 2022 | on 2 Jan 2025 | Wireless chargers; USB cables; Wall adapters; Pressure sensors; Accele... Class 009 Class 009 Computer & Software Products & Electrical & Scientific Products Wireless chargers; USB cables; Wall adapters; Pressure sensors; Accelerometers; Magnetometers; Gyroscopes; Sunglasses; Sensors worn by humans, or sensors in sports equipment, that collect and transmit data related to human body performance; Firmware, downloadable computer software, downloadable mobile applications, and video games which receive and analyze sensor data related to human body performance; Downloadable podcasts and video podcasts on the topic of human body performance; Firmware, downloadable computer software, downloadable mobile applications, and video games for creating, managing, optimizing, or authenticating representations of sensor data related to human body performance; Downloadable digital media, namely, files containing representations of data from human body performance, namely data derived from sensors worn by humans, or sensors in sports equipment; Downloadable digital media, namely, digital collectibles created with blockchain-based software technology and smart contracts, in the nature of representations of data from sensors worn by humans or sensors in sports equipment; Firmware, downloadable computer software, downloadable mobile applications, and video games, to enable users to access and download crypto-collectibles, fungible tokens, and non-fungible tokens featuring digital representations of sensor data relating to human body performance; Downloadable virtual goods, namely, computer programs for the creation and trade of digital collectibles using blockchain-based software technology and smart contracts, featuring athletes, players, races, games, sports equipment, records, statistics, information, photos, images, audio, video, highlights, abstract representations, game footage, environmental conditions, and virtual experiences; Downloadable computer software for managing digital collectible services, a market for transactions, and a registry using blockchain-based software technology and smart contracts for digital collectibles featuring athletes, players, races, games, sports equipment, records, statistics, information, photos, images, audio, video, highlights, abstract representations, game footage, environmental conditions and virtual experiences; Downloadable software for use in connection with providing a digital platform for navigating digital art, crypto-collectibles, fungible tokens, non-fungible tokens and other application token marketplaces and auctions; Downloadable software for use in providing information for digital art, crypto-collectibles, fungible tokens, non-fungible tokens and other application tokens; Sports helmets; Magnetically-encoded gift cards; Downloadable virtual goods, namely, computer programs for the creation and trade of digital collectibles using blockchain-based consensus protocols and smart contracts, featuring information, photos, images, videos, recorded footage, statistics, highlights, and experiences in the field of sports, clothing for sports, and sports equipment; downloadable digital media, namely, digital collectibles created with blockchain-based consensus protocols and smart contracts, in the nature of information, photos, images, videos, recorded footage, statistics, highlights, and experiences in the field of sports, clothing for sports, and sports equipment; Class 016 Class 016 Paper Goods and Printed Material Digital art; Graphic art representations of sensor data of related human body performance; Class 018 Leather Products not including clothing Sports bags; Fanny packs;
Class 021 Houseware and Glass Products Drinking bottles for sports;
Class 025 Clothing Products Footwear and insoles embedded with sensors and accelerometers, which collect and transmit data related to human body performance; Footwear; Insoles; Clothing, namely tops, shoes, socks, sports bras, jerseys, hoodies, baseball caps, insoles, sock liners, boots, sandals, runners, sweatbands, scarves, swimwear, underwear, shorts, leggings, pants; Outerwear, namely, coats, jackets, gloves, mittens, hats, tuques; Athletic clothing; Headwear; Athletic uniforms; Athletic clothing with protective padding for sports;
Class 028 Toys and Sporting Goods Products Exercise machines incorporating electronic and video game controllers; Elbow pads, knee pads, shoulder pads, wrist guards, shin pads, chest pads, leg pads, arm pads, and target pads for athletic use; Sports equipment, nets, balls, baseball bats, cricket bats, golf clubs, hockey sticks, skiis, racquets, hockey skates, ice skates, roller skates, in-line skates;
Class 035 Advertising, Business & Retail Services Providing digital collectible services, namely, operating an online marketplace for transactions and registry services using blockchain-based software technology and smart contracts for digital collectibles featuring digital representations of sensor data related to human body performance; Retail store services featuring virtual goods, namely, clothing, footwear, headwear, eyewear, bags, fashion accessories, sports equipment, photos, images, videos, and recorded footage for use in virtual environments and virtual sports activities; online retail store services featuring virtual merchandise, namely, clothing, footwear, headwear, eyewear, bags, fashion accessories, sports equipment, photos, images, videos, and recorded footage for use in virtual environments and virtual sports activities;
Class 041 Education and Entertainment Services Providing on-line exhibitions of digital representations of sensor data related to human body performance; Entertainment services, namely, providing video and computer game software; Entertainment services, namely, providing podcasts and video podcasts in the field of human body performance; Providing information in the field of digital representation of sensor data of body performance; Production of video and computer game software; Entertainment services, namely, providing digital collectibles, namely, photos, images, audio, video, and digital representations of athletes, players, races, games, sports equipment, records, statistics, information, highlights, abstract representations, environmental conditions and virtual experiences in the field of sports for use in digital environments for entertainment purposes; Entertainment services, namely, providing on-line, non-downloadable clothing, footwear, headwear, eyewear, bags, fashion accessories, sports equipment, photos, images, videos, and recorded footage for use in virtual environments and virtual sports activities;
Class 042 Computer & Software Services & Scientific Services Custom design and development of firmware, downloadable computer software, downloadable mobile applications, non-downloadable cloud-based software, and video games which is used to monitor, assess and optimize human body performance. Non-downloadable cloud-based software which receives and analyzes sensor data related to human body performance; Non-downloadable cloud-based software for creating, managing, optimizing, or authenticating representations of sensor data related to human body performance; Non-downloadable cloud-based software to enable users to access and download crypto-collectibles, fungible tokens, and non-fungible tokens featuring digital representations of sensor data relating to human body performance Providing software as a service, namely, providing others with software and mobile device applications which receive and analyze sensor data related to human body performance; Providing software as a service, namely, providing others with software and mobile device applications for creating, managing, optimizing, or authenticating representations of sensor data related to human body performance; Providing software as a service, namely, providing others with software and mobile device applications which enables users to access and download crypto-collectibles, fungible tokens, and non-fungible tokens featuring digital representations of sensor data relating to human body performance; Electronic monitoring and reporting of human body performance using computers or wearable sensors; Custom design and development of firmware, downloadable computer software, downloadable mobile applications, non-downloadable cloud-based software, and video games which is used for accessing, reading and tracking information in the field of data related to human body performance on a blockchain; Providing user authentication services using wearable sensors; Authentication in the field of sensor data related to human body performance; Design and development of computer game, video game, mobile applications, virtual reality and augmented reality software; Consulting in the field of designing video games; Providing online, non-downloadable virtual goods, namely, online non-downloadable computer programs for the creation and trade of digital collectibles, featuring players, games, records, statistics, information, photos, images, game footage, highlights, and experiences in the field of sports; | |
| PLAY TO MOVE FRANCES FISHMAN 1983862 5 Sept 2019 | on 4 Oct 2023 | Educational services, namely the provision of physical education servi... Class 041 Class 041 Education and Entertainment Services Educational services, namely the provision of physical education services for children with special needs Class 044 Class 044 Medical, Beauty & Agricultural Services Physical therapy services for physical, psychological and cognitive purposes; physical therapy services in the field of sports | |
| MOVE TO MOVE MOVE TO MOVE INC. 1846669 10 Jul 2017 | on 25 Jun 2019 | Exercise wear,Exercise balls, exercise weights, exercise bars, gymnasi... Class 044 Class 044 Medical, Beauty & Agricultural Services Exercise wear | |
| MOVE EAT PLAY CHERYL BORECKY 1888202 15 Mar 2018 | on 17 Mar 2021 | Electronic books; electronic recipe books; downloadable electronic pub... Class 009 Class 009 Computer & Software Products & Electrical & Scientific Products Electronic books; electronic recipe books; downloadable electronic publications in the field of personal fitness programs Class 016 Class 016 Paper Goods and Printed Material Deck of printed cards featuring challenges to inspire healthy lifestyle habits Class 025 Clothing Products Clothing, namely, athletic and casual clothing
Class 041 Education and Entertainment Services Coaching in the field of physical health and nutrition; fitness training; conducting fitness classes; conducting guided outdoor fitness activities, namely, hiking, running, walking, paddle boarding, fitness boot camps and exercise classes; providing information in the field of fitness via a blog; organizing and conducting retreats featuring fitness classes, outdoor fitness activities, namely, hiking, running, walking, paddle boarding, fitness boot camps and exercise classes, and healthy food
Class 042 Computer & Software Services & Scientific Services Hosting an online community for members to share workouts and recipes and participate in discussions about fitness, healthy eating and playing outdoors, via the use of a social media site
Class 044 Medical, Beauty & Agricultural Services Providing information in the field of nutrition via a blog | |
| TO PLAY AVON PRODUCTS INC. 1387450 14 Mar 2008 | on 6 Apr 2011 | Skin care preparations; fragrance and toiletry products, namely, perfu... Class 003 Class 003 Cosmetics and Cleaning Products Skin care preparations; fragrance and toiletry products, namely, perfume, eau de toilette, eau de parfum, cologne, body spray, perfumed oil, candles. | |
| HOW TO PLAY, WHAT TO PLAY, WHERE TO PLAY ADVANCE MAGAZINE PUBLISHERS INC.
(A NEW YORK CORPORATION) 893442 15 Oct 1998 | on 13 Mar 2002 | Online magazines related to the sport of golf.,Printed magazines relat... Class 009 Class 009 Computer & Software Products & Electrical & Scientific Products Online magazines related to the sport of golf. Class 016 Class 016 Paper Goods and Printed Material Printed magazines related to the sport of golf. | |
| MADE TO MOVE PAW ACQUISITION I CORP. 2221637 10 Nov 2022 | on 23 Aug 2024 | Agility training equipment used for animal physical rehabilitation and... Class 010 Class 010 Medical Instrument Products Agility training equipment used for animal physical rehabilitation and physical therapy; elastrators for veterinary purposes; exercise balls for physical therapy and rehabilitation of animals; strength training equipment for animal physical rehabilitation and physical therapy; training harnesses used for physical therapy and rehabilitation of animals; elastic tubular bandages for supporting joints for veterinary use; elastic tubular bandages for supporting animal limbs; massage balls for veterinary use. | |
| PERMISSION TO MOVE PERMISSION TO MOVE PTY LTD 2032410 20 Apr 2020 | on 5 Jul 2022 | Lifestyle counselling (medical); lifestyle counselling (psychological)... Class 044 Class 044 Medical, Beauty & Agricultural Services Lifestyle counselling (medical); lifestyle counselling (psychological); provision of information relating to psychology; health counselling; physical therapy; provision of information relating to behavioural modification; providing information including online, about medical services, and veterinary services; rehabilitation services (health care); provision of medical information. | |
| MOVE TO ZERO NIKE INNOVATE C.V. 1991439 22 Oct 2019 | on 8 Nov 2024 | Footwear, namely, athletic footwear, sports footwear, exercise footwea... Class 025 Class 025 Clothing Products Footwear, namely, athletic footwear, sports footwear, exercise footwear, cleats, casual footwear, shoes, leisure footwear, boots, sandals, slippers; headwear, namely, hats, caps, visors being headwear, toques, face masks being headwear, headbands, bandanas, sweatbands; apparel, namely pants, shorts, shirts, t-shirts, sweat shirts, hooded sweatshirts, tank tops, pullovers, warm-up suits, jerseys, sweat pants, underwear, sports bras, dresses, skirts, sweaters, jackets, anoraks, coats, socks, gloves, belts, hosiery, tights, vests, scarves, headbands, bandanas, sweatbands, wrist bands; clothing for athletic use, namely, padded shirts, padded pants, padded shorts; Class 035 Class 035 Advertising, Business & Retail Services Advertising the goods and services of others; business management; business administration; office functions in the field of marketing, business administration consulting, and clerical services; retail store services in the field of clothing, footwear, headwear, bags, sporting goods and accessories, eyewear, watches, software for fitness, and sensors and electronic monitoring devices incorporating microprocessors, digital display, and accelerometers; and online retail ordering services by means of a global computer network featuring clothing, footwear, headwear, bags, sporting goods and accessories, eyewear, watches, software for fitness, and sensors and electronic monitoring devices incorporating microprocessors, digital display, and accelerometers. Class 041 Education and Entertainment Services Education, namely, providing classes, programs and in-person forums promoting the importance of humanitarian, community, health and environmental sustainability issues; providing training, namely providing classes, tutorials and seminars in the field of organizing athletic competitions, programs, sporting activities and events; arranging, conducting, organizing and hosting sporting and cultural activities; entertainment services, namely, arranging, organizing and conducting an array of athletic and sports activities, events, competitions and tournaments; organizing and conducting athletic programs and activities to encourage and develop sports and talents; organizing and conducting youth and amateur athletic and sports programs and activities to encouraging youth and amateur sports and physical education; organizing, conducting and arranging participation in cultural and community programs; providing training in the fields of fitness | |