Trademarkia Logo

Canada

C$
NXT 2.0
REGISTERED

on 19 Apr 2023

Last Applicant/ Owned by

WORLD WRESTLING ENTERTAINMENT LLC

707 Washington Blvd.Stamford, CT 06901

US

Serial Number

2133359 filed on 15th Sept 2021

Registration Number

TMA1176690 registered on 19th Apr 2023

Registration expiry Date

19th Apr 2033

Correspondent Address

GOWLING WLG (CANADA) LLP

SUITE 2600, 160 ELGIN STREETOTTAWA

ONTARIO

CA

K1P1C3

NXT 2.0

Trademark usage description

motion pictures; downloadable ring tones, graphics and music via a global computer network and wireless devices, namely, mobile phones, pagers, tablet Read More

Classification Information


Class [009]
Motion pictures; downloadable ring tones, graphics and music via a global computer network and wireless devices, namely, mobile phones, pagers, tablet computers, laptop computers, portable handheld digital music players, and personal digital assistants (PDAs); interactive video games; video games; video and computer game tapes, video and computer game discs, video and computer game cassettes, video and computer game cartridges, video and computer game CD-ROMs; software for playing video games and computer games; cinematographic and television films, namely, motion picture films in the nature of sports entertainment; pre-recorded compact discs, pre-recorded video tapes, pre-recorded video cassette tapes and pre-recorded DVDs featuring television programs; downloadable video recordings in the field of wrestling sports entertainment; pre-recorded phonograph records, pre-recorded compact discs, pre-recorded video tapes, pre-recorded video cassette tapes, pre-recorded DVDs and pre-recorded audio cassettes, all containing audio and video in the field of sports entertainment¸ namely, wrestling sports entertainment, and sports-themed video games; pre-recorded compact discs and pre-recorded DVDs, featuring sports entertainment, namely, sports video games; pre-recorded phonograph records and pre-recorded audio cassettes, featuring wrestling sports entertainment; decorative refrigerator magnets; mouse pads; disposable cameras; walkie talkies; video game cartridges and cassettes featuring wrestling; electronic computer game programs that involve interaction with a user interface to generate visual feedback on a video device.


Classification kind code

11

Class [011]
Christmas tree lights.


Classification kind code

11

Class [012]
Motor, push, pedal, and electric scooters.


Classification kind code

11

Class [016]
Paper hangtags, cardboard hangtags; packaging, namely blister cards, paper for wrapping and packaging, paper pouches for packaging, plastic bags for packaging, plastic bubble packs for wrapping or packaging; collector albums, namely, for sticker collectable cards, photo collectables; mounted and unmounted photographs; framed pictures; cardboard standups; labels, namely, printed paper labels, printed shipping labels; return address labels not of textile; folders, namely, file folders, stationery folders and hanging folders; plastic bags for general use; paper tableware, namely, paper place mats, paper table mats, paper napkins, paper table linens, paper tablecloths; paper lunch bags; stickers; bumper stickers; window decals; paper book markers; pens; pencils; pencil sharpeners; pencil cases; chalk; erasers, namely, rubber erasers, chalk erasers, blackboard erasers; posters; notebooks; trading cards; calendars; photographs; framed pictures; photographic prints; pictures; photo albums; brochures, newsletters, magazines, and newspapers concerning sports entertainment; postcards; greeting cards; decals; temporary tattoo transfers; coloring books; children's activity books; souvenir and event programs relating to sports entertainment; books concerning sports entertainment; books featuring pictorial biographies; autograph books; comic books; picture books; sticker albums; book covers; paper book markers; envelopes; bookplates; note pads; memo pads; scribble pads; date books; address books; agenda books; rubber stamps; stamp pads; collector address and date stamps (specifically excluding postage stamps), collectible prepaid telephone cards not magnetically encoded; customized personal cheques; chequebook covers; paper banners; printed paper signs for doors; drawing rulers; lithographs; paper party bags; paper party favors, namely, paper hats; stencils for tracing designs onto paper; paper gift wrap; paper cake decorations; paper; stationery, namely, paper, envelopes, pads; indoor ornaments of paper.


Classification kind code

11

Class [020]
Vinyl pool products, namely, pillow back lounge chairs.


Classification kind code

11

Class [025]
Athletic clothing, baby clothing, casual clothing, children's clothing, hats; clothing, namely, tops, shirts, jackets, sweatshirts, hoodies; outerwear, namely, coats; bottoms, namely, swimsuit and tracksuit bottoms, pants, shorts, underwear, dresses, pajamas, lounge wear, lingerie, yoga/exercise wear, jogging suits, socks, clothing ties, scarves, gloves, swimwear; neck ties; belts; replica championship belts; replica title belts; mini replica championship belts; mini replica title belts; belt buckles; footwear, namely, shoes, sneakers, slippers, flip flops, boots; headwear, namely, hats, caps; wrist bands, bandannas; Halloween and masquerade costumes.


Classification kind code

11

Class [028]
Video output game machines for use with televisions; video game machines and hand-held video game machines; coin-fed amusement gaming machines; interactive multimedia computer games on all platforms comprised of computer hardware and computer video game; toys; toy belts; toy championship belts; toy action figures; toy action figure accessories; cases for action figures; bendable toys; toy vehicles; toy miniature dolls; board games; aerodynamic discs for use in playing catching games; playing cards; toy spinning tops; return toy tops; standalone video output game machines featuring wrestling; arcade games related to wrestling; pinball games and machines related to wrestling; hand-held units for playing electronic games; tabletop action skill games related to wrestling; jigsaw puzzles; kites; toy wrestling rings; dolls; bobble-head dolls puppets; stuffed toy animals; card games; bean bag bears; electronic toy guitars; water guns; vinyl pool products, namely, inner tubes for recreational use, and foot air pumps for inner tubes for recreational use; Christmas tree decorations; toy rockets; cases for toy vehicles; action figure clothing; collectible toy figures; costume masks; doll furniture; porcelain dolls; fantasy character toys; party favors in the nature of crackers and noisemakers; windup toys; toy scooters; skateboards; toy robots; remote control robots; face painting sets; toy model kits; plastic toy model kits; inflatable pools; bowling balls and accessories, namely, bowling pins, bowling gloves, wrist supports, bowling ball bags; Christmas stockings; knee and elbow pads for athletic use; tin carrying cases for play accessories; tin money banks; gum machines; candy bowl mechanical dispensers; stick gum dispensers; toy foam hands; toy gum figure maker.


Classification kind code

11

Class [041]
Entertainment services, namely, a continuing program about sports and entertainment accessible by means of television, satellite, audio, video, web-based applications, mobile phone applications and computer networks; entertainment services, namely, television shows about sports, entertainment and general interest rendered live and through broadcast media including television and radio, and via the internet or commercial online service; entertainment services, namely, the production and exhibition of professional wrestling events rendered live and through broadcast media including television and radio, and via the internet or commercial online service; entertainment services, namely on-going reality based television programs rendered live and through broadcast media including television and radio, and via the internet or commercial online service; providing entertainment and sports news and information via a global computer network or commercial online service; entertainment services, namely, provision of information and news about sports, entertainment and general interest rendered live and through broadcast media including television and radio, and via the internet or commercial online service; providing information in the fields of sports, entertainment and general interest via an online community portal; providing information in the field of sports, entertainment and general interest via a website; fan club services, organizing and staging events with fan club members, promoting the interest and participation of fan club members, and providing an online community forum for fan club members; Providing online newsletters in the fields of sports entertainment; online journals, namely blogs, in the fields of sports entertainment; entertainment and educational services, namely, ongoing multimedia programs in the field of general human interest, distributed via various platforms across multiple forms of transmission media; providing entertainment information in the field of ongoing television programs via a global computer network; production of television programs; production of multimedia programs; fitness instruction; entertainment services, namely, distribution of an ongoing multimedia television program distributed via various platforms across multiple forms of transmission media; entertainment services in the nature of development, creation, production, distribution, and post-production of motion pictures, television shows, multimedia entertainment content, namely television series and documentaries; providing information, news and commentary in the field of entertainment in the form of television shows; entertainment services, namely, contest and incentive award programs designed to reward program participants who exercise, make healthy eating choices, and engage in other health-promoting activities; entertainment services, namely, providing an on-line computer game; entertainment services in the nature of arranging social entertainment events; entertainment and educational services in the nature of competitions in the field of entertainment, education, culture, sports, and other non-business and noncommercial fields; entertainment services, namely, providing non-downloadable prerecorded music, information in the field of music, and commentary and articles about music, all on-line via a global computer network; provision of information relating to live entertainment in the form of presentation of live performances in the field of sports; providing information relating to the organizing of educational, cultural, sporting, or entertainment exhibitions; entertainment, namely, live music concerts; entertainment services, namely, providing ongoing webisodes featuring sports, entertainment and popular culture via a global computer network; entertainment services, namely, providing information by means of a global computer network in the fields of celebrities, entertainment, and popular culture; entertainment services, namely, providing on-line computer games featuring games and puzzles via a website; providing on-line entertainment information, in the field of television programming; entertainment services, namely, organizing and conducting an array of athletic events rendered live and recorded for the purpose of distribution through broadcast media; entertainment services, namely, providing video podcasts in the field of sports, entertainment and popular culture; entertainment services in the nature of development, creation, production and post-production services of multimedia entertainment content; entertainment services in the nature of creation, development, and production of programming content, namely television series and documentaries; entertainment website in the fields of celebrity gossip, entertainment, sports and fitness; arranging, organizing, conducting, and hosting social entertainment events; entertainment services, namely, providing online video games; entertainment services, namely, providing online electronic games; entertainment services, namely, providing information and advice to the general public from an individual and entity concerning happiness, such advice being for entertainment purposes only in the fields of television programs, sports, and online computer games via a website; multimedia entertainment services in the nature of development, production and post-production services in the fields of video and films; providing an internet website portal in the field of entertainment, cultural and sporting events; entertainment services, namely, providing virtual environments in which users can interact for recreational, leisure or entertainment purposes; organizing and arranging exhibitions for entertainment purposes; multimedia entertainment services in the nature of recording, production and post-production services in the fields of music, video, and films; entertainment in the nature of wrestling contests; entertainment services in the nature of fantasy sports leagues; ticket reservation and booking services for entertainment, sporting and cultural events; special event planning for social entertainment purposes; entertainment in the nature of e-sports competitions.


Classification kind code

11

Mark Details


Serial Number

2133359

Mark Type

Trademark

Legal History


Show more

Action TakenStatus
Submitted for opposition 190
on 19th Apr 2023
Registration Pending
Submitted for opposition 55
on 19th Apr 2023
Registered
Submitted for opposition 42
on 1st Feb 2023
Advertised
Submitted for opposition 26
on 5th Jan 2023
Approved
Submitted for opposition 27
on 5th Jan 2023
Approval Notice Sent
Submitted for opposition 22
on 8th Apr 2022
Search Recorded
Submitted for opposition 20
on 8th Apr 2022
Examiner's First Report
Submitted for opposition 30
on 15th Sept 2021
Filed
Submitted for opposition 1
on 15th Sept 2021
Created
Submitted for opposition 31
on 15th Sept 2021
Formalized