| BRAVERY LAKE CHU STUDIOS PRODUCTIONS INC. 2019013 23 Mar 2020 | on 6 Aug 2024 | Digital media, namely, downloadable audio and video recordings featuri... Class 009 Class 009 Computer & Software Products & Electrical & Scientific Products Digital media, namely, downloadable audio and video recordings featuring content in the fields of children's entertainment, family entertainment, drama, action, comedy, adventure, science-fiction, fantasy, thriller, and horror entertainment; downloadable television programs featuring content in the fields of children's entertainment, family entertainment, drama, action, comedy, adventure, science fiction, fantasy, thriller, and horror entertainment; downloadable video recordings Class 041 Class 041 Education and Entertainment Services Entertainment services, namely, providing multimedia production services; production of television programs; entertainment services, namely, providing ongoing television programs in the fields of children's entertainment, family entertainment, drama, action, comedy, adventure, science fiction, fantasy, thriller, and horror entertainment; web content production services, namely, production of television shows for broadcast via the internet; providing television programs, not downloadable, via video-on-demand transmission service | |
| BRAVELY DEFAULT KABUSHIKI KAISHA SQUARE ENIX (ALSO TRADING AS SQUARE ENIX CO. LTD.) 2001174 13 Dec 2019 | on 14 Jun 2023 | Computer games; video games; virtual reality games software; computer ... Class 009 Class 009 Computer & Software Products & Electrical & Scientific Products Computer games; video games; virtual reality games software; computer game cartridges; computer games downloadable from a global computer network; computer games for use on mobile and cellular phones; video game cartridges; video game cassettes; optical discs and semi-conductor ROMs pre-recorded with sound recordings, namely music and fictional stories; optical discs and semi-conductor ROMs pre-recorded with audio visual recordings, namely music and animated fictional stories; compact discs pre-recorded with music; mouse pads; straps for cellular phones; downloadable music files; downloadable ring tones for mobile phones; downloadable image files containing artworks, texts, graphics and photographs; downloadable wallpaper graphics for mobile phones; downloadable electronic publications namely magazines, journals and newsletters in the field of computer games and video games. Class 016 Class 016 Paper Goods and Printed Material Computer game strategy guidebooks; video game strategy guidebooks; song books; books; artbooks; musical score books; comic books; magazines featuring computer games and video games; posters; stickers; calendars; postcards; collectable trading cards; trading cards; photographs; pens; pencils; ball-point pens; pen cases; drawing rulers; erasers; notebooks; memo pads; notepads; plastic clear folders; bookmarks; clips; pencil sharpeners; masking tapes; sticky notes. Class 028 Toys and Sporting Goods Products Dolls; toy figures; plush toys; stuffed toys; inflatable toys; toy scale models; toy vehicles; toy guns; toy swords; playing cards; card games; board games; jigsaw puzzles; hand held video game machines; video game controllers; trading card games; cards for trading card games.
Class 041 Education and Entertainment Services Providing amusement parks; providing amusement facilities for virtual reality using global communication networks; providing amusement facilities and play facilities for virtual reality using computer graphics; amusement arcades; virtual reality arcade services; providing on-line computer games; providing on-line video games; providing information on computer game strategies and video game strategies via computer networks and global communication networks; providing information on entertainment in the field of computer games, video games, card games, animated cartoons, comics, novels and magazines; providing on-line non-downloadable comics; providing on-line non-downloadable magazines, journals and newsletters in the field of computer games, video games, cartoons and interactive entertainment; arranging and conducting musical concerts and festivals; providing on-line non-downloadable images and pictures; providing on-line music, not downloadable; providing on-line non-downloadable audio and video content in the nature of music, computer games, video games and cartoons via internet; entertainment services in the nature of live dramatic performances; entertainment services in the nature of live performances by a musical band; providing information on musical performances and presentation of films; movie theatre presentations and movie film production and distribution. | |
| BRAVE VISION Brave Vision Inc. 1977168 24 Jul 2019 | on 10 Jan 2025 | Cases for eyeglasses and sunglasses, chains and cords for eyeglasses a... Class 009 Class 009 Computer & Software Products & Electrical & Scientific Products Cases for eyeglasses and sunglasses, chains and cords for eyeglasses and sunglasses, frames for eyeglasses and sunglasses, lenses for sunglasses and eyeglasses, reading glasses, ski glasses, sports glasses, sunglasses, carrying cases specially adapted for sunglasses and eyeglasses Class 025 Class 025 Clothing Products Athletic clothing, belts, casual clothing, children's clothing, ski clothing, sports clothing, hats, casual shoes, sports shoes | |
| BRAVE LIVER MT. BEGBIE BREWING COMPANY LTD. 1956842 11 Apr 2019 | on 17 Nov 2022 | Beer; Class 032 Class 032 Light Beverage Products Beer; | |
| BRAVER ET DESSIN 9392-5477 QUÉBEC INC. 1950074 7 Mar 2019 | on 30 Aug 2023 | Plate-forme logicielle téléchargeable permettant la communication et l... Class 009 Class 009 Computer & Software Products & Electrical & Scientific Products Plate-forme logicielle téléchargeable permettant la communication et l'interaction entre les différents professionnels de la santé; plate-forme logicielle téléchargeable permettant la classification des profils des professionnels de la santé par champs de compétence; plate-forme logicielle téléchargeable permettant aux utilisateurs d'avoir accès à des conseils généraux sur la santé et le bien-être par des professionnels de la santé; plate-forme logicielle téléchargeable permettant aux utilisateurs de recevoir des recommandations personnalisées sur leur état de santé par des professionnels de la santé; plate-forme logicielle téléchargeable permettant l'accès à des services de télémédecine, nommément les microconsultations et suivis virtuels entre les utilisateurs et les professionnels de la santé; plate-forme logicielle téléchargeable pour la consultation médicale, permettant de visualiser le consentement du patient, les données de facturation et la possibilité de procéder à la destruction des données confidentielles; plate-forme logicielle téléchargeable permettant l'archivage des consultations médicales pour servir de banque de cas; plate-forme logicielle téléchargeable produisant automatiquement un relevé de la consultation entre un médecin et un professionnel de la santé au privé permettant la facturation auprès de la RAMQ. Class 042 Class 042 Computer & Software Services & Scientific Services Fournisseur de logiciels-services (SaaS) offrant des logiciels permettant la communication et l'interaction entre les différents professionnels de la santé; fournisseur de logiciels-services (SaaS) offrant des logiciels permettant la classification des profils des professionnels de la santé par champs de compétence; fournisseur de logiciels-services (SaaS) offrant des logiciels permettant l'accès à des conseils généraux sur la santé et le bien-être par des professionnels de la santé; fournisseur de logiciels-services (SaaS) offrant des logiciels permettant l'accès à des recommandations personnalisées sur leur état de santé par des professionnels de la santé; fournisseur de logiciels-services (SaaS) offrant des logiciels permettant l'accès à des services de télémédecine, nommément les microconsultations et suivis virtuels entre les utilisateurs et les professionnels de la santé; fournisseur de logiciels-services (SaaS) offrant des logiciels permettant la consultation d'une banque de cas basée sur les consultations médicales archivées; fournisseur de logiciels-services (SaaS) offrant des logiciels produisant automatiquement un relevé de la consultation entre un médecin et un professionnel de la santé au privé permettant la facturation auprès de la RAMQ. | |
| BRAVER 9392-5477 QUÉBEC INC. 1950073 7 Mar 2019 | on 30 Aug 2023 | Plate-forme logicielle téléchargeable permettant la communication et l... Class 009 Class 009 Computer & Software Products & Electrical & Scientific Products Plate-forme logicielle téléchargeable permettant la communication et l'interaction entre les différents professionnels de la santé; plate-forme logicielle téléchargeable permettant la classification des profils des professionnels de la santé par champs de compétence; plate-forme logicielle téléchargeable permettant aux utilisateurs d'avoir accès à des conseils généraux sur la santé et le bien-être par des professionnels de la santé; plate-forme logicielle téléchargeable permettant aux utilisateurs de recevoir des recommandations personnalisées sur leur état de santé par des professionnels de la santé; plate-forme logicielle téléchargeable permettant l'accès à des services de télémédecine, nommément les microconsultations et suivis virtuels entre les utilisateurs et les professionnels de la santé; plate-forme logicielle téléchargeable pour la consultation médicale, permettant de visualiser le consentement du patient, les données de facturation et la possibilité de procéder à la destruction des données confidentielles; plate-forme logicielle téléchargeable permettant l'archivage des consultations médicales pour servir de banque de cas; plate-forme logicielle téléchargeable produisant automatiquement un relevé de la consultation entre un médecin et un professionnel de la santé au privé permettant la facturation auprès de la RAMQ. Class 042 Class 042 Computer & Software Services & Scientific Services Fournisseur de logiciels-services (SaaS) offrant des logiciels permettant la communication et l'interaction entre les différents professionnels de la santé; fournisseur de logiciels-services (SaaS) offrant des logiciels permettant la classification des profils des professionnels de la santé par champs de compétence; fournisseur de logiciels-services (SaaS) offrant des logiciels permettant l'accès à des conseils généraux sur la santé et le bien-être par des professionnels de la santé; fournisseur de logiciels-services (SaaS) offrant des logiciels permettant l'accès à des recommandations personnalisées sur leur état de santé par des professionnels de la santé; fournisseur de logiciels-services (SaaS) offrant des logiciels permettant l'accès à des services de télémédecine, nommément les microconsultations et suivis virtuels entre les utilisateurs et les professionnels de la santé; fournisseur de logiciels-services (SaaS) offrant des logiciels permettant la consultation d'une banque de cas basée sur les consultations médicales archivées; fournisseur de logiciels-services (SaaS) offrant des logiciels produisant automatiquement un relevé de la consultation entre un médecin et un professionnel de la santé au privé permettant la facturation auprès de la RAMQ. | |
| BRAVE, HONEST CONVERSATIONS STEPHANI ROY MCCALLUM 1948634 27 Feb 2019 | on 8 Aug 2023 | Training, workshops, events (online and face-to-face) Class 009 Class 009 Computer & Software Products & Electrical & Scientific Products Training, workshops, events (online and face-to-face) | |
| BRAVE KAVER Inspire 2 Inspire Inc. (dba KPerform) 1947126 20 Feb 2019 | on 31 Jul 2024 | Downloadable computer video game software featuring augmented reality ... Class 009 Class 009 Computer & Software Products & Electrical & Scientific Products Downloadable computer video game software featuring augmented reality for fitness, wellness, and general health instruction; downloadable computer software for video games featuring real-world elements; computer video game software recorded on computer media featuring augmented reality for fitness, wellness, and general health instruction; computer software recorded on computer media for video games featuring real-world elements; computer video game programs downloadable via the internet interactive multimedia computer game programs; downloadable mobile video game applications featuring augmented reality for fitness, wellness, and general health instruction; downloadable mobile applications for video games featuring real-world elements; mobile video game applications recorded on computer media featuring augmented reality for fitness, wellness, and general health instruction; mobile applications recorded on computer media for video games featuring real-world elements; downloadable mobile educational applications featuring fitness instruction and training; downloadable educational mobile applications featuring voice and speech instruction and training, and in-person voice and speech training; downloadable mobile applications for setting, managing and tracking general health and well-being, fitness or weight loss goals and information; downloadable mobile applications featuring information on exercise, nutrition, general health and well-being, weight loss, weight control and maintenance, diet, recipes, meal planning, and lifestyle wellness; computer video game software downloadable from a global computer network; downloadable computer game software for use on mobile and cellular phones; computer game software recorded on computer media for use on mobile and cellular phones; computer video game software recorded on computer media; computer video game software recorded on computer media; downloadable computer video games via the Internet; downloadable computer video games via handheld computers; downloadable computer video games via mobile phones; downloadable computer video games via tablet computers; downloadable computer game programs; downloadable electronic game software for use with mobile telephones, handheld computers and tablet computers; downloadable video game programs; downloadable virtual reality game software; downloadable virtual reality software for simulating fitness instruction and training; virtual reality software for simulating fitness instruction and training recorded on computer media; wearable devices, namely, computers in the nature of smartwatches; downloadable computer software for managing cryptocurrency transactions using blockchain technology; virtual reality game software recorded on computer media Class 041 Class 041 Education and Entertainment Services Educational services, namely, providing web-based, classroom and other training in the fields of exercise, fitness and general health and well-being for certification of and continuing education for instructors, and distribution of training materials in connection therewith; educational services, namely, conducting classes, seminars and conferences in the fields of exercise, fitness and general health and well-being, and distribution of training materials in connection therewith; educational services, namely, offering of assessments and surveys in the field of educator training and performance for the purpose of improving teaching procedures; physical fitness training services and consultancy; providing information in the field of exercise, fitness and general health and well-being; providing information in the field of exercise, fitness and general health and well-being via a website; providing fitness instruction and training services; providing voice, speech and physical performance training services; educational services, namely, providing training services in voice, speech, public speaking, namely speaking in person to a live audience, physical performance and critiquing thereof; educational services, namely, conducting workshops in the fields of exercise, fitness and general health and well-being, and distribution of training materials in connection therewith; providing access to on line computer games about fitness and general health and well-being; providing non-downloadable computer games and video games via the Internet; providing non-downloadable computer games and video games via wireless computer networks; entertainment services in the nature of live performances of multidisciplinary performances, namely, dance, singing, instrumental performance, aerobatics, artists who perform in water, and the integration of live performance with digital technologies all using disciplines of innovation in live performances; entertainment services, namely, providing training in the field of live performing arts for voice lessons, speech lessons, acting lessons, dance lessons using human-machine teaming training and simulation for assessment, with the ability to measure and monitor the optimization of human performance and injury prevention in virtual, real-world and gaming digital formats and with smart and sensor-based devices, namely, sensor-based training and evaluation of the neuromechanics for human performance and injury prevention; entertainment services in the nature of live performances of multidisciplinary performances, namely, dance, singing, instrumental performance, aerobatics, artists who perform in water, and the integration of live performance with digital technologies all using disciplines of innovation in live performances; entertainment services in the nature of hosting social entertainment events; entertainment in the nature of live theatrical stage performances in the nature of plays and concerts by an individual; entertainment in the nature of live theatrical stage performances in the nature of plays and concerts by an individual performed outdoors; entertainment services in the nature of recording, production, and post production services in the field of music and human-machine teaming with training and simulation for assessment, with the ability to measure and monitor the optimization of human performance and injury prevention in virtual, real-world and gaming digital formats and with smart and sensor-based devices, namely, sensor-based training and evaluation of the neuromechanics for human performance and injury prevention; training services, namely, strength training, conditioning, training targeting the proprioceptive system, neuromuscular strength training, coordination, agility and breath training; training services for the purposes of optimizing human performance, injury prevention, improving posture, improving speed, improving power, improving neurocognitive performance, improving reaction time, improving response time, improving coordination and improving agility; education services in the form of electronic and computer games provided by means of the Internet, mobile telephone, smartphones, computer tablets and other remote communications device; education services, namely, analyzing education test scores and data for others, providing seminars, and providing educational testing all in the field of human-machine teaming with training and simulation for assessment, with the ability to measure and monitor the optimization of neuromechanics for human performance and injury prevention in virtual and real-world and gaming digital formats and with smart and sensor-based devices; educational services, namely, providing web-based classroom and other training in the fields of exercise, fitness and general health and well-being for certification of and continuing education for instructors, and distribution of training materials in connection therewith; educational services, namely, conducting classes, workshops, seminars and conferences in the fields of exercise, fitness and general health and well-being, and distribution of training materials in connection therewith; educational services, namely, offering of assessments and surveys in the field of educator training and performance for the purpose of improving teaching procedures Class 042 Computer & Software Services & Scientific Services Providing temporary use of non-downloadable educational computer software featuring fitness instruction and training; providing temporary use of non-downloadable educational computer software featuring voice and speech instruction and in-person voice and speech training; providing temporary use of non downloadable computer software for setting, managing and tracking general health and well-being, fitness or weight loss goals and information; providing temporary use of non-downloadable computer software featuring information on exercise, nutrition, general health and well-being, weight loss, weight control and maintenance, diet, recipes, meal planning, and lifestyle wellness; software as a service (SAAS) services featuring software for use in database management and storage in the field of human-machine teaming with training and simulation for assessment, with the ability to measure and monitor the optimization of neuromechanics for human performance and injury prevention in virtual and real-world and gaming digital formats and with smart and sensor-based devices, namely, sensor-based training and evaluation of the neuromechanics for human performance and injury prevention; software as a service (SAAS) services featuring software for human-machine teaming with training and simulation for assessment, with the ability to measure and monitor the optimization of human performance and injury prevention in virtual, real-world and gaming digital formats and with smart or sensor-based devices, namely, sensor-based training and evaluation of the neuromechanics for human performance and injury prevention; software as a service (SAAS) services featuring software in the field of providing physical fitness instructions, training, rehabilitation, prehabilitation, weight loss goals and information that addresses health and body optimization through neuromechanics; software as a service (SAAS) provider in the field of providing voice and speech instruction and in-person voice and speech therapy and training and providing training in the field of live performing arts for voice lessons, speech lessons, acting lessons, dance lessons and for human-machine teaming with training and simulation for assessment, with the ability to measure and monitor the optimization of human performance and injury prevention in virtual, real-world and gaming digital formats and with smart and sensor-based devices, namely, sensor-based training and evaluation of the neuromechanics for human performance and injury prevention; software as a service (SAAS) services featuring software in the field of setting, managing and tracking general health and well-being, rehabilitation, prehabilitation, fitness and weight loss goals, fitness and weight loss information and human-machine teaming with training and simulation for assessment, with the ability to measure and monitor the optimization of human performance and injury prevention in virtual and real-world and gaming digital formats and with smart and sensor-based devices, namely, sensor-based training and evaluation of the neuromechanics for human performance and injury prevention; software as a service (SAAS) provider in the field of providing information on exercise, nutrition, general health and well-being, weight loss, weight control and maintenance, diet, recipes, meal planning, and lifestyle wellness and human-machine teaming with training and simulation for assessment, with the ability to measure and monitor the optimization of neuromechanics for human performance and injury prevention in virtual and real-world and gaming digital formats and with smart and sensor-based devices, namely, sensor-based training and evaluation of the neurmechanics for human performance and injury prevention; software as a service (SAAS) provider in the field of human performance through health and wellness of the mind and body; software as a service (SAAS) providing in the field of human performance through physical therapy, occupational therapy and speech pathology; software as a service (SAAS) services featuring software in the field of mind and body calming and meditational practices; cloud computing featuring software for data management, data management of performance data management of performance provided by sensors; blockchain technology services, namely, providing computer software installation and maintenance for smart contracts and tamper evident blockchains; blockchain services, namely, providing online non-downloadable computer software for managing and validating cryptocurrency transactions using blockchain based smart-contracts; blockchain services, namely, providing online non-downloadable computer software for managing cryptocurrency transactions using distributed ledger technology; distributed ledger technology, namely, providing user authentication services using blockchain-based software technology for cryptocurrency transactions for smart contracts and tamper evident blockchain distributed ledgers
Class 045 Personal & Legal & Social Services Computer software licensing; licensing services, namely, licensing of intellectual property associated with training programs featuring physical fitness instruction, rehabilitation, prehabilitation, and real-time instruction through neuromechanics | |
| BRAVE CONQUEST IGG SINGAPORE PTE. LTD. 1939810 9 Jan 2019 | on 14 Jun 2022 | Computer game programs; computer game software; electronic game progra... Class 009 Class 009 Computer & Software Products & Electrical & Scientific Products Computer game programs; computer game software; electronic game programs; electronic game software; computer operating programs, recorded; computer peripheral devices; interactive game programs; computer programs for pre-recorded games; computer programs recorded on data media (software) designed for use in construction and automated manufacturing (cad/cam); computers; downloadable computer programs featuring positionable game piece figures for use in the field of computer games; downloadable electronic publications in the nature of magazines in the field of computer games Class 041 Class 041 Education and Entertainment Services Entertainment services, namely, providing on-line computer games; entertainment services, namely, providing online video games; entertainment services, namely, providing online electronic games; providing information on-line relating to computer games and computer enhancements for games; entertainment services, namely, providing virtual environments in which users can interact through social games for recreational, leisure and entertainment purposes; electronic game services provided by means of the internet; electronic publishing services, namely, publication of text and graphic works of others on-line featuring computer games | |
| BRAVE SOLES BRAVE SOLES INCORPORATED 1935834 13 Dec 2018 | on 11 Jan 2024 | Passport holders,Bags, namely, handbags, all-purpose carrying, carry-a... Class 016 Class 016 Paper Goods and Printed Material Passport holders Class 018 Class 018 Leather Products not including clothing Bags, namely, handbags, all-purpose carrying, carry-all, clutch, cosmetic and travelling; purses; knapsacks; wallets; wrist-mounted wallets; travel wallets; bags made of leather; key fobs made of leather Class 025 Clothing Products Footwear, namely, beach, casual and children's; flip-flops; leather thongs; sandals; shoes | |